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AI Insights · Timothy · July 2024

Q2 2024 Android Performance of Top Pirate Games in the US

Analyzing the top pirate-themed games on Android in the US for the second quarter of 2024, we observe varying trends in downloads and user engagement, with detailed insights available at Sensor Tower.

Q2 2024 Android Performance of Top Pirate Games in the US

In the second quarter of 2024, pirate-themed games have shown a mix of fortunes on the Android platform in the US. Sensor Tower's data provides a clear view of how these swashbuckling adventures are performing in terms of downloads, revenue, and user engagement.

Sea of Conquest: Pirate War, by FunPlus International AG, saw its revenue fluctuate, starting at nearly $15K in the first week of April and dipping to around $10K mid-quarter, before leveling off at about $11K by the end of June. Downloads showed a declining trend from 446K in the first week to 184K by the quarter's end. Weekly active users also decreased from 1.2M to 964K over the same period.

For Pirate Raid - Caribbean Battle by SayGames Ltd, revenue was modest, peaking at $206 in early April and showing a slight increase to $87 by late June. Downloads began at 192K, saw a dip and then a spike to 150K in late May, ending the quarter at 106K. Weekly active users followed a similar pattern, starting at 276K and ending at 158K.

JOYCITY Corp.'s Pirates of the Caribbean: ToW experienced a revenue rollercoaster, starting at $1.4K, dipping as low as $453 in mid-June, and then surging to $1.8K in the last week of June. Downloads were generally low, with a spike to 448K in late April, and a drop to just 11K by the quarter's conclusion. Active users saw a significant peak of 304K in late April but ended the quarter at a lower 41K.

Go Go Magnet! by Oh BiBi had a steady revenue, starting at $134 in April and reaching a high of $440K in June. However, downloads were quite low throughout the quarter, peaking at 92K in early June. Unfortunately, data for weekly active users is not available.

Lastly, Pirate Ships・Build and Fight from HeroCraft Ltd. showed a gradual increase in revenue, starting at $88 and ending at $106 by June's end. The game's downloads maintained a relatively consistent range, from 26K to 27K. Weekly active users saw a small climb from 133K in the first week to 129K in the last week of the quarter.

For further insights into the performance of these pirate-themed games and others in the mobile market, Sensor Tower's comprehensive data and analysis tools are available for a deeper dive.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024